Open Science Research Excellence
Thomas Odaker and  Dieter Kranzlmueller and  Jens Volkert,  GPU-Accelerated Triangle Mesh Simplification Using Parallel Vertex Removal.   journal   = {International Journal of Computer and Information Engineering}, [online]. World Academy of Science, Engineering and Technology. January 2016, vol. 109(1). 160 - 166[viewed 23 July 2019]. Available from: http://waset.org/publications/10003435.