Scholarly Research Excellence
%0 Journal Article
%A Tsugunosuke Sakai and  Haruya Tamaki and  Ryuichi Yoshida and  Ryohei Egusa and  Etsuji Yamaguchi and  Shigenori Inagaki and  Fusako Kusunoki and  Miki Namatame and  Masanori Sugimoto and  Hiroshi Mizoguchi
%D 2016 
%J  International Journal of Social, Behavioral, Educational, Economic, Business and Industrial Engineering
%B World Academy of Science, Engineering and Technology
%I International Science Index 116, 2016
%T BECOME: Body Experience-Based Co-Operation between Juveniles through Mutually Excited Team Gameplay
%U http://waset.org/publications/10005290
%V 116
%X We aim to develop a full-body interaction game that could let children cooperate and interact with other children in small groups. As the first step for our aim, the objective of the full-body interaction game developed in this study is to make interaction between children. The game requires two children to jump together with the same timing. We let children experience the game and answer the questionnaires. The children using several strategies to coordinate the timing of their jumps were observed. These included shouting time, watching each other, and jumping in a constant rhythm as if they were skipping rope. In this manner, we observed the children playing the game while cooperating with each other. The results of a questionnaire to evaluate the proposed interactive game indicate that the jumping game was a very enjoyable experience in which the participants could immerse themselves. Therefore, the game enabled children to experience cooperation with others by using body movements.
%P 2951 - 2955