Excellence in Research and Innovation for Humanity

ICALT 2018 : 20th International Conference on Active Learning and Technology

Kyoto, Japan
April 26 - 27, 2018

Conference Code: 18JP04ICALT

International Research Conference Aims and Objectives

The ICALT 2018: 20th International Conference on Active Learning and Technology aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Active Learning and Technology. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Active Learning and Technology.

Call for Contributions

All honorable authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters. Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Active Learning and Technology are cordially invited for presentation at the conference. The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of novel research materials.WASET
International research conference series is an event that brings together significant number of recurring events; academic conferences, symposia, workshops, special sessions, and plenary talks in all field of science and technology since inception in 1999. Each event may run over any span of time within the conference days.

Conference Proceedings

All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the International Science Index (ISI), Google Scholar, Semantic Scholar, Zenedo, OpenAIRE, BASE, WorldCAT, Sherpa/RoMEO, and other index databases. Impact Factor Indicators.

Special Journal Issues

ICALT 2018 has teamed up with the Special Journal Issue on Active Learning and Technology. A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.

Conference Sponsor and Exhibitor Opportunities

The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form.

Important Dates

Abstracts/Full-Text Paper Submission Deadline   March 9, 2018
Notification of Acceptance/Rejection   March 20, 2018
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline   March 26, 2018
Conference Dates   April 26 - 27, 2018

Important Notes

Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for Full-Text Papers and Abstract Papers.

Please refer to the Paper Submission GUIDE before submitting your paper.

Selected Conference Papers

1) Development of Active Learning Calculus Course for Biomedical Program
Mikhail Bouniaev
2) Designing for Experience-Based Tourism: A Virtual Tour in Tehran
Maryam Khalili, Fateme Ghanei
3) Open Innovation Laboratory for Rapid Realization of Sensing, Smart and Sustainable Products (S3 Products) for Higher Education
J. Miranda, D. Chavarría-Barrientos, M. Ramírez-Cadena, M. E. Macías, P. Ponce, J. Noguez, R. Pérez-Rodríguez, P. K. Wright, A. Molina
4) An Analysis of Gamification in the Post-Secondary Classroom
F. Saccucci
5) An Augmented-Reality Interactive Card Game for Teaching Elementary School Students
YuLung Wu, YuTien Wu, ShuMey Yu
6) Remote Training with Self-Assessment in Electrical Engineering
Zoja Raud, Valery Vodovozov
7) The Role of Creative Thinking in Science Education
Jindriska Svobodova, Jan Novotny
8) Bilingual Gaming Kit to Teach English Language through Collaborative Learning
Sarayu Agarwal
9) The Effectiveness of Implementing Interactive Training for Teaching Kazakh Language
Samal Abzhanova, Saule Mussabekova
10) Understanding Evolutionary Algorithms through Interactive Graphical Applications
Javier Barrachina, Piedad Garrido, Manuel Fogue, Julio A. Sanguesa, Francisco J. Martinez
11) Online Language Learning and Teaching Pedagogy: Constructivism and Beyond
Zeineb Deymi-Gheriani
12) Gamification as a Tool for Influencing Customers' Behaviour
B. Zatwarnicka-Madura
13) Effects of Gamification on Lower Secondary School Students’ Motivation and Engagement
Goh Yung Hong, Mona Masood
14) DSLEP (Data Structure Learning Platform to Aid in Higher Education IT Courses)
Estevan B. Costa, Armando M. Toda, Marcell A. A. Mesquita, Jacques D. Brancher
15) Active Learning in Computer Exercises on Electronics
Zoja Raud, Valery Vodovozov

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