The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Advances in Game Engineering
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Advances in Game Engineering.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Advances in Game Engineering.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Advances in Game Engineering are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
OpenAIRE,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
16. International Conference on Advances in Game Engineering has teamed up with the Special Journal Issue on
Advances in Game Engineering.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Game engineering
Game engineering and applications
Advances in game engineering
Design, develop, and port computer games
Graphics applications and modern technologies
Modern algorithms and artificial intelligence
Game engines for game development
Development of algorithms and numerical simulations
Game design, programming, architectures and technologies
Computer games and software engineering
Research methods for gaming innovations
Game engineering and industry
Computer games and entertainment
Design and development structures, techniques and methodologies
Entertainment technologies
Development methodologies
Design issues and special effects
Game animation
Mobile and ubiquitous games and entertainment
Game tools and technologies
Usability and playability
User/player centered design
Computer game engineering
Computing and mathematical content
Information systems
Mathematics engineering
Systems engineering and physics
Abstracts/Full-Text Paper Submission Deadline |
|
June 30, 2022 |
Notification of Acceptance/Rejection |
|
July 14, 2022 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
August 19, 2022 |
Conference Dates |
|
September 20-21, 2022 |
Participation Type |
Early Registration Ticket Fees |
Registration Ticket Fees |
Non-Student Oral/Poster Presenter Registration |
€ 450 |
€ 500 |
Student Oral/Poster Presenter Registration |
€ 350 |
€ 400 |
Listener Registration |
€ 250 |
€ 300 |
Additional Paper Publication |
€ 100 |
All conference materials and services will be delivered digitally to the participant with the online conference management system.
Conference registration includes the following digital materials and services:
- e-certificates [for Authors: Certificate of Attendance and Presentation; for Listeners: Certificate of Attendance; for Chairs: Certificate of Attendance and Appreciation; for Presenters: Certificate of Best Presentation (if conferred based appraisal)]
- e-program
- e-book
- e-name badge
- e-receipt
- e-presentation
Presentation Types:
-
Physical presentation is an oral conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
-
Digital presentation is a digital conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
Early Bird Registration
Early Bird registration is valid until 2022-08-19 23:59:59
Online Credit Card Processing
Online payment option available for author
and listener delegates.
Conference participants can make online credit card payments for conference registration fees.