Excellence in Research and Innovation for Humanity

ICEEG 2018 : 20th International Conference on Educational Entertainment and Games

Amsterdam, The Netherlands
May 10 - 11, 2018

ICEEG 2018 : 20th International Conference on Educational Entertainment and Games


Educational and Pedagogical Sciences
The Netherlands
Amsterdam
Abstracts/Full-Text Paper Submission Deadline   2018-03-20 00:00:00
Notification of Acceptance   2018-03-31 00:00:00
Final Paper (Camera Ready) Submission &
Early Bird Registration Deadline
  2018-04-10 00:00:00
Conference Dates   May 10-11, 2018
The ICEEG 2018: 20th International Conference on Educational Entertainment and Games aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results about all aspects of Educational Entertainment and Games. It also provides the premier interdisciplinary forum for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns, practical challenges encountered and the solutions adopted in the field of Educational Entertainment and Games.
Educational entertainment
Edutainment
Gamification
E-learning and games
Game-based learning/training
Game design and development
Game rendering/animations
Game AI and artificial life
Game physics
Game engine
Pervasive gaming
Virtual reality and augmented reality game
Virtual characters/agents in game
Vision and imaging technology in game
Collaborative environments and learning
Storytelling and narrative in education
E-learning platforms and tools
E-learning standards
Education and remote classrooms
Learning resource management
Life long learning
Mobile and online learning
Virtual reality in education/training
Augmented reality in education/training
Multimedia in education/training
Simulation and animation for education/training
Educational robots and toys
Digital museum and digital heritage
International Science Index
Educational Entertainment, Games
Educational Entertainment, Edutainment, Gamification, E-Learning, Games, Game-Based Learning, Game Design, Game Physics, Game Engine, Pervasive Gaming, Life Long Learning
International Educational and Pedagogical Sciences Committee