Scholarly Research Excellence

ICGGBL 2018 : 20th International Conference on Gamification and Game-Based Learning

London, United Kingdom
May 14 - 15, 2018

Call for Papers

ICGGBL 2018 : 20th International Conference on Gamification and Game-Based Learning is the premier interdisciplinary platform for the presentation of new advances and research results in the fields of Gamification and Game-Based Learning. The conference will bring together leading academic scientists, researchers and scholars in the domain of interest from around the world. Topics of interest for submission include, but are not limited to:
  • Game-based learning
  • Development of non-technical skills/meta-cognitive skills
  • Learning scenarios based on virtual worlds
  • Project based learning
  • Game-based learning arrangements
  • Tools for developing game-based learning applications
  • Game-based learning in education and training
  • Technology and implementation issues associated with the development of game-based learning
  • Use of mobile and MMOGs for learning
  • Pedagogical issues associated with game-based learning
  • Social and ethical issues in game-based learning
  • Pedagogical/learning theories for game-based learning
  • Evaluation of game-based learning
  • Assessment in game-based learning
  • Integrating games into the curriculum
  • Games to teach arts, science, or business
  • Social and collaborative aspects of game-based learning
  • Multi-modal aspects of game-based learning
  • Motivational aspects of game-based learning
  • Gender/age/cultural issues
  • Ethical concerns of game-based learning
  • Achieving sustainable impact with game-based learning
  • Serious games and gamification in different sectors
  • Gamification within the industry and at the customer interface
  • Organizational issues when implementing games
  • Designing games for learning
  • Best practices in game development
  • Alternative controls/ interfaces for games
  • Technologies, tools and platforms for developing games for learning
  • Technologies for mobile and multi-user games for learning
  • Prototyping and/or playtesting
  • User interface and user experience in games
  • Narrative/role-playing in game-based learning
  • Developing characters and animations for learning games