Open Science Research Excellence

ICACL 2019 : International Conference on Active and Cooperative Learning

Helsinki, Finland
July 18 - 19, 2019

Conference Information

ICACL Home Aims and Objectives Important Dates Call for Papers Committee Conference Program Conference Proceedings Conference Abstracts

Paper Submission

Paper Submission Paper Submission GUIDE Scholarly Research Review Open Science Award Postdoctoral Fellowship Award

Conference Registration

Author RegistrationListener Registration Payment Registration Fees Sponsorship and Exhibition Volunteer Author Information Presentation Upload Conference Photos

Conference Publicity

Conference Flyer General ProgramEventsKeynotes

Conference Venue

Digital Program consists of the e-proceedings book which is available online-only and includes the conference communications (proceedings abstracts and papers). Registered participants can access the digitally available conference proceedings ( and certificates ) by visiting their profile pages.
Conference Code: 19FI07ICACL

Conference Proceedings

All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the Open Science Index, Google Scholar, Semantic Scholar, Zenedo, OpenAIRE, BASE, WorldCAT, Sherpa/RoMEO, and other index databases. Impact Factor Indicators.

Special Journal Issues

ICACL 2019 has teamed up with the Special Journal Issue on Active and Cooperative Learning. A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.

Conference Sponsor and Exhibitor Opportunities

The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form.

Important Dates

Abstracts/Full-Text Paper Submission Deadline   May 15, 2019
Notification of Acceptance/Rejection   May 30, 2019
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline   June 18, 2019
Conference Dates   July 18 - 19, 2019

Important Notes

Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for Full-Text Papers and Abstract Papers.

Please refer to the Paper Submission GUIDE before submitting your paper.

Selected Conference Papers

1) The Impact of Gamification on Self-Assessment for English Language Learners in Saudi Arabia
Wala A. Bagunaid, Maram Meccawy, Arwa Allinjawi, Zilal Meccawy
2) Inductive Grammar, Student-Centered Reading, and Interactive Poetry: The Effects of Teaching English with Fun in Schools of Two Villages in Lebanon
Talar Agopian
3) Developing a Customizable Serious Game and Its Applicability in the Classroom
Anita Kéri
4) Development of Active Learning Calculus Course for Biomedical Program
Mikhail Bouniaev
5) The Role of Blended Modality in Enhancing Active Learning Strategies in Higher Education: A Case Study of a Hybrid Course of Oral Production and Listening of French
Tharwat N. Hijjawi
6) Improving Students’ Participation in Group Tasks: Case Study of Adama Science and Technology University
Fiseha M. Guangul, Annissa Muhammed, Aja O. Chikere
7) Designing for Experience-Based Tourism: A Virtual Tour in Tehran
Maryam Khalili, Fateme Ghanei
8) Open Innovation Laboratory for Rapid Realization of Sensing, Smart and Sustainable Products (S3 Products) for Higher Education
J. Miranda, D. Chavarría-Barrientos, M. Ramírez-Cadena, M. E. Macías, P. Ponce, J. Noguez, R. Pérez-Rodríguez, P. K. Wright, A. Molina
9) An Analysis of Gamification in the Post-Secondary Classroom
F. Saccucci
10) Designing a Socio-Technical System for Groundwater Resources Management, Applying Smart Energy and Water Meter
S. Mahdi Sadatmansouri, Maryam Khalili
11) An Augmented-Reality Interactive Card Game for Teaching Elementary School Students
YuLung Wu, YuTien Wu, ShuMey Yu
12) Remote Training with Self-Assessment in Electrical Engineering
Zoja Raud, Valery Vodovozov
13) The Role of Creative Thinking in Science Education
Jindriska Svobodova, Jan Novotny
14) Bilingual Gaming Kit to Teach English Language through Collaborative Learning
Sarayu Agarwal
15) The Effectiveness of Implementing Interactive Training for Teaching Kazakh Language
Samal Abzhanova, Saule Mussabekova

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