The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Educational Game Development and Game-Based Learning
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Educational Game Development and Game-Based Learning.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Educational Game Development and Game-Based Learning.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Educational Game Development and Game-Based Learning are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
18. International Conference on Educational Game Development and Game-Based Learning has teamed up with the Special Journal Issue on
Educational Game Development and Game-Based Learning.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Game-based learning
Development of non-technical skills/meta-cognitive skills
Learning scenarios based on virtual worlds
Project based learning
Game-based learning arrangements
Tools for developing game-based learning applications
Game-based learning in education and training
Technology and implementation issues associated with the development of game-based learning
Use of mobile and MMOGs for learning
Pedagogical issues associated with game-based learning
Social and ethical issues in game-based learning
Pedagogical/learning theories for game-based learning
Evaluation of game-based learning
Assessment in game-based learning
Integrating games into the curriculum
Games to teach arts, science, or business
Social and collaborative aspects of game-based learning
Multi-modal aspects of game-based learning
Motivational aspects of game-based learning
Gender/age/cultural issues
Ethical concerns of game-based learning
Achieving sustainable impact with game-based learning
Serious games and gamification in different sectors
Gamification within the industry and at the customer interface
Organizational issues when implementing games
Designing games for learning
Best practices in game development
Alternative controls/ interfaces for games
Technologies, tools and platforms for developing games for learning
Technologies for mobile and multi-user games for learning
Prototyping and/or playtesting
User interface and user experience in games
Narrative/role-playing in game-based learning
Developing characters and animations for learning games
Abstracts/Full-Text Paper Submission Deadline |
|
April 02, 2024 |
Notification of Acceptance/Rejection |
|
April 15, 2024 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
March 22, 2024 |
Conference Dates |
|
April 22-23, 2024 |
Participation Type |
Early Registration Ticket Fees |
Registration Ticket Fees |
Non-Student Oral/Poster Presenter Registration |
€ 450 |
€ 500 |
Student Oral/Poster Presenter Registration |
€ 350 |
€ 400 |
Listener Registration |
€ 250 |
€ 300 |
Additional Paper Publication |
€ 100 |
QR Codes for Certificate Verification
A secure and efficient conference certificate verification system is implemented using QR codes.
This approach not only enhances the overall participant experience but also adds an extra layer of security to the verification process.
Sample Certificates
Conference Materials and Services
All conference materials and services will be delivered digitally to the participant with the online conference management system.
Conference registration includes the following digital materials and services:
- e-certificates [for Authors: Certificate of Attendance and Presentation; for Listeners: Certificate of Attendance; for Chairs: Certificate of Attendance and Appreciation; for Presenters: Certificate of Best Presentation (if conferred based appraisal)]
- e-program
- e-book
- e-name badge
- e-receipt
- e-presentation
Presentation Types:
-
Physical presentation is an oral conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
-
Digital presentation is a digital conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
Early Bird Registration
Early Bird registration was valid until 2024-03-22 23:59:59
Online Credit Card Processing
Online payment option available for author
and listener delegates.
Conference participants can make online credit card payments for conference registration fees.