The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
ICESG 2021: 15. International Conference on Educational Software and Games
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Educational Software and Games.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Educational Software and Games
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Educational Software and Games are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
OpenAIRE,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
ICESG 2021 has teamed up with the Special Journal Issue on
Educational Software and Games.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
Dental Students’ Attitude towards Problem-Based Learning before and after Implementing 3D Electronic Dental Models
Hai Ming Wong, Kuen Wai Ma, Lavender Yu Xin Yang, Yanqi Yang
-
Exploring the Need to Study the Efficacy of VR Training Compared to Traditional Cybersecurity Training
Shaila Rana, Wasim Alhamdani
-
Entrepreneur Universal Education System: Future Evolution
Khaled Elbehiery, Hussam Elbehiery
-
A Case Study of Mobile Game Based Learning Design for Gender Responsive STEM Education
Raluca Ionela Maxim
-
Adaptive Educational Hypermedia System for High School Students Based on Learning Styles
Stephen Akuma, Timothy Ndera
-
Integration of Educational Data Mining Models to a Web-Based Support System for Predicting High School Student Performance
Sokkhey Phauk, Takeo Okazaki
-
Research on the Teaching Quality Evaluation of China’s Network Music Education APP
Guangzhuang Yu, Chun-Chu Liu
-
SolarSPELL Case Study: Pedagogical Quality Indicators to Evaluate Digital Library Resources
Lorena Alemán de la Garza, Marcela Georgina Gómez-Zermeño
-
Designing an Adventure: University of Southern California’s Experiment in Using Alternate Reality Games to Educate Students and Inspire Change
Anahita Dalmia
-
Model Canvas and Process for Educational Game Design in Outcome-Based Education
Ratima Damkham, Natasha Dejdumrong, Priyakorn Pusawiro
-
Parents’ Opinions on Compulsory Pre-school Attendance in the Czech Republic
Beata Hornickova, Sona Lorencova
-
Co-Creational Model for Blended Learning in a Flipped Classroom Environment Focusing on the Combination of Coding and Drone-Building
A. Schuchter, M. Promegger
-
The Pedagogical Integration of Digital Technologies in Initial Teacher Training
Vânia Graça, Paula Quadros-Flores, Altina Ramos
-
Online Teaching Methods and Student Satisfaction during a Pandemic
Anita Kéri
-
Effective Teaching Pyramid and Its Impact on Enhancing the Participation of Students in Swimming Classes
Salam M. H. Kareem
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Educational software engineering
Advanced applications of educational software engineering
Educational software engineering and research
Game engineering for education and training
Educational software as complex artificial objects
Build engineering methodologies
Knowledge development
Software engineering for education
Software engineering technologies
Software testing and analysis
Software analytics for general educational tasks
Teaching and learning programming
Automatic grading
Intelligent tutoring
Problem generation
Plagiarism detection
Automatic problem generation
Math programming
Educational gaming
Educational data mining
Data mining for software engineering
Software engineering for developing educational games and educational tools
Abstracts/Full-Text Paper Submission Deadline |
|
April 29, 2021 |
Notification of Acceptance/Rejection |
|
May 13, 2021 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
May 14, 2021 |
Conference Dates |
|
June 14-15, 2021 |
Omar Aljadaan |
RAK Medical and Health Sciences University, AE |
David Egleston |
RIT Dubai, AE |
Zahida Chebchoub |
UAE University, AE |
Thouraya Snoussi |
University of Sharjah, AE |
Salam Kareem |
Ministry of Education, AE |
Hock Chuan Lim |
University of Wollongong Dubai, AE |
Emad Abu-Ayyash |
The British University in Dubai, AE |
Nerissa Naidoo |
Mohammed Bin Rashid University Of Medicine and Health Sciences, AE |
Eman Abukhousa |
UAE University, AE |
B K Manjunatha Goud |
RAKMHSU, AE |
Waleed Maqableh |
University of Fujairah, AE |
Zeenath Khan |
University of Wollongong, AE |
Flevy Lasrado |
University of Wollongong in Dubai, AE |
Tanju Deveci |
Petroleum Institute, AE |
Tanju Deveci |
Petroleum Institute, AE |
Mohammad Fteiha |
Abu Dhabi University, AE |
Paul Triegaardt |
Emirates National School, AE |
Mohamed Salem |
University of Sharjah, AE |
Waleed Ahmed |
United Arab Emirates University, AE |
Hwee Ling Lim |
The Petroleum Institute, AE |
Rasmeh Al Huneiti |
Brunel University, UK |
Nigel Russell |
The University of Sheffield, UK |
Margaret Morgan |
University of Ulster, UK |
Betsy Bannier |
Lake Region State College, US |
Onder Koklu |
Florida Gulf Coast University, US |
Sue Feldman |
University of Alabama, US |
Jasmin Cowin |
Touro College, US |
Tamar Fuhrmann |
TC Columbia University , US |
Yxstian Gutierrez |
National University, US |
Terry Gomez |
Fielding Graduate University, US |
Participation Type |
Early Registration Ticket Fees |
Registration Ticket Fees |
Non-Student Oral/Poster Presenter Registration |
€ 450 |
€ 500 |
Student Oral/Poster Presenter Registration |
€ 350 |
€ 400 |
Listener Registration |
€ 250 |
€ 300 |
Additional Paper Publication |
€ 100 |
All conference materials and services will be delivered digitally to the participant with the online conference management system.
Conference registration includes the following digital materials and services:
- e-certificates [for Authors: Certificate of Attendance and Presentation; for Listeners: Certificate of Attendance; for Chairs: Certificate of Attendance and Appreciation; for Presenters: Certificate of Best Presentation (if conferred based appraisal)]
- e-program
- e-book
- e-name badge
- e-receipt
- e-presentation
Presentation Types:
-
Physical presentation is an oral conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
-
Digital presentation is a digital conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
Early Bird Registration
Early Bird registration is valid until 2021-05-14 23:59:59
Online Credit Card Processing
Online payment option available for author
and listener delegates.
Conference participants can make online credit card payments for conference registration fees.