The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
ICGEET 2021: 15. International Conference on Game Engineering and Entertainment Technology
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Game Engineering and Entertainment Technology.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Game Engineering and Entertainment Technology
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Game Engineering and Entertainment Technology are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
OpenAIRE,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
ICGEET 2021 has teamed up with the Special Journal Issue on
Game Engineering and Entertainment Technology.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
A Second Look at Gesture-Based Passwords: Usability and Vulnerability to Shoulder-Surfing Attacks
Lakshmidevi Sreeramareddy, Komalpreet Kaur, Nane Pothier
-
Predicting the Success of Bank Telemarketing Using Artificial Neural Network
Mokrane Selma
-
Resource Leveling Optimization in Construction Projects of High Voltage Substations Using Nature-Inspired Intelligent Evolutionary Algorithms
Dimitrios Ntardas, Alexandros Tzanetos, Georgios Dounias
-
Machine Learning Techniques in Bank Credit Analysis
Fernanda M. Assef, Maria Teresinha A. Steiner
-
Artificial Intelligence-Based Chest X-Ray Test of COVID-19 Patients
Dhurgham Al-Karawi, Nisreen Polus, Shakir Al-Zaidi, Sabah Jassim
-
Constant Factor Approximation Algorithm for p-Median Network Design Problem with Multiple Cable Types
Chaghoub Soraya, Zhang Xiaoyan
-
A Machine Learning Based Framework for Education Levelling in Multicultural Countries: UAE as a Case Study
Shatha Ghareeb, Rawaa Al-Jumeily, Thar Baker
-
AI Tutor: A Computer Science Domain Knowledge Graph-Based QA System on JADE platform
Yingqi Cui, Changran Huang, Raymond Lee
-
The Benefits of End-To-End Integrated Planning from the Mine to Client Supply for Minimizing Penalties
G. Martino, F. Silva, E. Marchal
-
Performance Evaluation of Distributed Deep Learning Frameworks in Cloud Environment
Shuen-Tai Wang, Fang-An Kuo, Chau-Yi Chou, Yu-Bin Fang
-
A Mean–Variance–Skewness Portfolio Optimization Model
Kostas Metaxiotis
-
Recent Trends on Security Constrained Economic Dispatch: A Bibliographic Review
Shewit Tsegaye, Fekadu Shewarega
-
Predictive Analysis for Big Data: Extension of Classification and Regression Trees Algorithm
Ameur Abdelkader, Abed Bouarfa Hafida
-
The Whale Optimization Algorithm and Its Implementation in MATLAB
S. Adhirai, R. P. Mahapatra, Paramjit Singh
-
Thermalytix: An Advanced Artificial Intelligence Based Solution for Non-Contact Breast Screening
S. Sudhakar, Geetha Manjunath, Siva Teja Kakileti, Himanshu Madhu
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Game engineering
Game engineering and applications
Advances in game engineering
Design, develop, and port computer games
Graphics applications and modern technologies
Modern algorithms and artificial intelligence
Game engines for game development
Development of algorithms and numerical simulations
Game design, programming, architectures and technologies
Computer games and software engineering
Research methods for gaming innovations
Game engineering and industry
Computer games and entertainment
Design and development structures, techniques and methodologies
Entertainment technologies
Development methodologies
Design issues and special effects
Game animation
Mobile and ubiquitous games and entertainment
Game tools and technologies
Usability and playability
User/player centered design
Computer game engineering
Computing and mathematical content
Information systems
Mathematics engineering
Systems engineering and physics
Abstracts/Full-Text Paper Submission Deadline |
|
February 15, 2021 |
Notification of Acceptance/Rejection |
|
March 01, 2021 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
February 11, 2021 |
Conference Dates |
|
March 22-23, 2021 |
Omar Aljadaan |
RAK Medical and Health Sciences University, AE |
Kefaya Qaddoum |
Higher Colleges of Technology , AE |
Mouhamadou Diop |
Masdar Institute of Science and Technology, AE |
Mahabooba Abdurrahim |
Al Ghurair University, AE |
Mohamed Marzouqi |
Khalifa University of Science Technology and Research, AE |
Elhadj Benkhelifa |
Staffordshire University, UK |
Parminder Singh Kang |
De Montfot University, UK |
C. Suheyl Ozveren |
University of Abertay Dundee, UK |
Gurvinder Singh Baicher |
University of Wales, Newport, UK |
Vishal Barot |
Loughborough University, UK |
Djamila Ouelhadj |
University of Nottingham, UK |
Cuncong Zhong |
The University of Kansas, US |
Ceci Morales |
Carnegie Mellon University, US |
Sharif Mohammad Shahnewaz Ferdous |
The College of New Jersey, US |
Akilesh Rajavenkatanarayanan |
The University of Texas at Arlington, US |
Faezehossadat Khademi |
Illinois Institute of Technology, US |
Naga Usha Gayathri Lokala |
Wright State University, US |
Fan Wang |
Microsoft Corporation, US |
Ali M. Reza |
US Coast Guard Academy, US |
Guoxiang Liu |
University of North Dakota, US |
Suresh Kamath |
MetLife Inc, US |
Ashish Chawla |
University of Texas at Arlington, US |
Henry Hexmoor |
Southern Illinois University, US |
Yun Zhang |
Pioneer Hi-Bred International Inc., US |
Rory Lewis |
University of Colorado at Colorado Springs, US |
Konstantinos Domdouzis |
University of Illinois at Urbana - Champaign, US |
Waleed Zaghloul |
Health Language Inc., US |
Adel El Shahat |
Ohio State University, US |
Qian Wang |
Kal Krishnan Consulting Services, US |
Huanjing Wang |
Western Kentucky University, US |
Participation Type |
Early Registration Ticket Fees |
Registration Ticket Fees |
Non-Student Oral/Poster Presenter Registration |
€ 350 |
€ 400 |
Student Oral/Poster Presenter Registration |
€ 300 |
€ 350 |
Listener Registration |
€ 250 |
€ 300 |
Additional Paper Publication |
€ 100 |
All conference materials and services will be delivered digitally to the participant with the online conference management system.
Conference registration includes the following digital materials and services:
- e-certificates [for Authors: Certificate of Attendance and Presentation; for Listeners: Certificate of Attendance; for Chairs: Certificate of Attendance and Appreciation; for Presenters: Certificate of Best Presentation (if conferred based appraisal)]
- e-program
- e-book
- e-name badge
- e-receipt
- e-presentation
Presentation Types:
-
Physical presentation is an oral conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
-
Digital presentation is a digital conferencing presentation that is made using digital technology including embedded digital elements ( texts, tables, graphs, or videos ) for PowerPoint sharing.
Early Bird Registration
Early Bird registration was valid until 2021-02-11 23:59:59
Online Credit Card Processing
Online payment option available for author
and listener delegates.
Conference participants can make online credit card payments for conference registration fees.