The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Active Learning
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Active Learning.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Active Learning.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Active Learning are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
20. International Conference on Active Learning has teamed up with the Special Journal Issue on
Active Learning.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
Promoting Creative and Critical Thinking in Mathematics: An Exploratory Study
A. Breda, C. Cruz
-
Active Learning Strategies to Develop Student Skills in Information Systems for Management
F. Castro Lopes, S. Fernandes
-
Skills Development: The Active Learning Model of a French Computer Science Institute
N. Paparisteidi, D. Rodamitou
-
Using Scrum in an Online Smart Classroom Environment: A Case Study
Ye Wei, Sitalakshmi Venkatraman, Fahri Benli, Fiona Wahr
-
A Game-Based Product Modelling Environment for Non-Engineer
Guolong Zhong, Venkatesh Chennam Vijay, Ilias Oraifige
-
The Price of Knowledge in the Times of Commodification of Higher Education: A Case Study on the Changing Face of Education
Joanna Peksa, Faith Dillon-Lee
-
Implementing Education 4.0 Trends in Language Learning
Luz Janeth Ospina M.
-
Evaluating the Effectiveness of Electronic Response Systems in Technology-Oriented Classes
Ahmad Salman
-
The Impact of Gamification on Self-Assessment for English Language Learners in Saudi Arabia
Wala A. Bagunaid, Maram Meccawy, Arwa Allinjawi, Zilal Meccawy
-
Developing a Customizable Serious Game and Its Applicability in the Classroom
Anita Kéri
-
Inductive Grammar, Student-Centered Reading, and Interactive Poetry: The Effects of Teaching English with Fun in Schools of Two Villages in Lebanon
Talar Agopian
-
Development of Active Learning Calculus Course for Biomedical Program
Mikhail Bouniaev
-
The Role of Blended Modality in Enhancing Active Learning Strategies in Higher Education: A Case Study of a Hybrid Course of Oral Production and Listening of French
Tharwat N. Hijjawi
-
Improving Students’ Participation in Group Tasks: Case Study of Adama Science and Technology University
Fiseha M. Guangul, Annissa Muhammed, Aja O. Chikere
-
Designing for Experience-Based Tourism: A Virtual Tour in Tehran
Maryam Khalili, Fateme Ghanei
Conference venue information will be released soon.
Active learning
Active learning classrooms
Active learning in education 3.0
Active learning equipment and tools
Active learning methodologies in education
Benefits of and challenges in active learning
Teaching models involving active learning methods in education
The use of mobile devices in active learning approaches
Gender studies related to active learning experiences
Augmented and virtual reality experiences related to active learning
Game-based learning and gamification in active learning approaches
Student experience in using technology in classroom
Student experience in using technology while doing homework
Classroom implementation of current technologies at any discipline and any level
Teacher reflections on implementing technology into their classroom
Pre-service teacher expectations of using technology
Online collaborations involving dynamic and/or explorative learning
Interactive Language Teaching and Learning
Active Learning and Pedagogy
Active Learning and Technology
Active and Collaborative Learning
Collaborative and Active Learning
Interactive Collaborative Learning
Technology-Based Learning Strategies and Interactive Whiteboards
Concept Mapping in Active Learning
Technology-Enhanced Learning and Interactive Learning Environment
Technology-Enhanced Learning and Interactive Environment
Abstracts/Full-Text Paper Submission Deadline |
|
February 13, 2025 |
Notification of Acceptance/Rejection |
|
February 27, 2025 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
September 29, 2026 |
Conference Dates |
|
October 28-29, 2026 |