The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Computers and Games
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Computers and Games.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Computers and Games.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Computers and Games are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
18. International Conference on Computers and Games has teamed up with the Special Journal Issue on
Computers and Games.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
A Study on the Application of Machine Learning and Deep Learning Techniques for Skin Cancer Detection
Hritwik Ghosh, Irfan Sadiq Rahat, Sachi Nandan Mohanty, J. V. R. Ravindra, Abdus Sobur
-
Advanced Convolutional Neural Network Paradigms-Comparison of VGG16 with Resnet50 in Crime Detection
Taiwo. M. Akinmuyisitan, John Cosmas
-
Design of a Computer Vision Based Exercise Video Game for Senior Citizens
June Tay, Ivy Chia
-
Emerging Technology for 6G Networks
Yaseein S. Hussein, Victor P. Gil Jiménez, Abdulmajeed Al-Jumaily
-
Competitive Advantage on the Road Again: Exploring Nuances through a Conceptual Review and Future Research Avenues
Abdolali Mortazavi, Faegheh Taheran
-
Cognition Technique for Developing a World Music
Haider Javed Uppal, Javed Yunas Uppal
-
Metrology-Inspired Methods to Assess the Biases of Artificial Intelligence Systems
Belkacem Laimouche
-
Harnessing the Power of AI: Transforming DevSecOps for Enhanced Cloud Security
Ashly Joseph, Jithu Paulose
-
Minimizing Grid Reliance: A Power Model Approach for Peak Hour Demand Based on Hybrid Solar Systems
Almutasim Billa A. Alanazi, Hal S. Tharp
-
Methods and Algorithms of Ensuring Data Privacy in AI-Based Healthcare Systems and Technologies
Omar Farshad Jeelani, Makaire Njie, Viktoriia M. Korzhuk
-
Improving Urban Mobility: Analyzing Impacts of Connected and Automated Vehicles on Traffic and Emissions
Saad Roustom, Hajo Ribberink
-
Data Privacy and Safety with Large Language Models
Ashly Joseph, Jithu Paulose
-
Multi-Agent Approach for Monitoring and Control of Biotechnological Processes
Ivanka Valova
-
Design and Implementation of an AI-Enabled Task Assistance and Management System
Arun Prasad Jaganathan
-
Generating 3D Anisotropic Centroidal Voronoi Tessellations
Alexandre Marin, Alexandra Bac, Laurent Astart
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Advanced Computer Game Design
Artificial Intelligence
Autonomous Mobile Robots
Capture and analysis of game data
Cognitive research of how humans play games
Computer Games and Entertainment
Computer Games and Simulations for Education and Exploration
Computer Games Technology
Computer Graphics
Computer Science and Game Design
Computers and Games
Computers and video games
Computing and Games Development
Digital Media and Games
Game Engines and the Game Development Pipeline
Game-playing programs for classic and modern board and card games
Games, computers, and artificial intelligence
Gaming and Computer-Mediated Simulations
Human Computer Interaction
Inquiry, discovery, exploration and experimentation
Issues related to networked games
Knowledge through games
Learning Science Through Computer Games and Simulations
Pattern Recognition
Philosophical knowledge of games
Scientific contributions produced by the study of games
Social aspects of computer games
The epistemology of play
The Internet and computer games
The use of computer and video games for learning
The Use of Mathematics in Computer Games
Theoretical developments in game-related research
Abstracts/Full-Text Paper Submission Deadline |
|
November 28, 2024 |
Notification of Acceptance/Rejection |
|
December 12, 2024 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
October 11, 2024 |
Conference Dates |
|
December 16-17, 2024 |