The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Virtual and Augmented Reality
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Virtual and Augmented Reality.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Virtual and Augmented Reality.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Virtual and Augmented Reality are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
19. International Conference on Virtual and Augmented Reality has teamed up with the Special Journal Issue on
Virtual and Augmented Reality.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
Privacy Concerns and Law Enforcement Data Collection to Tackle Domestic and Sexual Violence
Francesca Radice
-
A Dirty Page Migration Method in Process of Memory Migration Based on Pre-copy Technology
Kang Zijian, Zhang Tingyu, Burra Venkata Durga Kumar
-
Evaluating the Tracking Abilities of Microsoft HoloLens-1 for Small-Scale Industrial Processes
Kuhelee Chandel, Julia Åhlén, Stefan Seipel
-
Implementation of a Virtual Testbed for Secure IoT Firmware Update Using Blockchain
Tarun Chand, Michael Jurczyk
-
Smart Grids in Morocco: An Outline of the Recent Developments, Key Drivers, and Recommendations for Future Implementation
M. Laamim, A. Benazzouz, A. Rochd, A. Ghennioui, A. El Fadili, M. Benzaazoua
-
Transformational Leaders and Challenges in COVID-19 Virtual Work Environments
Valarie A. Williams
-
Artificial Intelligence: A Comprehensive and Systematic Literature Review of Applications and Comparative Technologies
Z. M. Najmi
-
A Design of an Augmented Reality Based Virtual Heritage Application
Stephen Barnes, Ian Mills, Frances Cleary
-
Virtual Reality in COVID-19 Stroke Rehabilitation: Preliminary Outcomes
Kasra Afsahi, Maryam Soheilifar, S. Hossein Hosseini
-
Investigating the Impact of Augmented and Virtual Reality on Learning in a Multivariable Calculus Classroom
Burcu Karabina, Lynn Long, Amanda Garcia
-
An Integrated Framework for Engaging Stakeholders in the Circular Economy Processes Using Building Information Modeling and Virtual Reality
Erisasadat Sahebzamani, Núria Forcada, Francisco Lendinez
-
A Guide to the Implementation of Ambisonics Super Stereo
Alessio Mastrorillo, Giuseppe Silvi, Francesco Scagliola
-
Assessing Students’ Attitudinal Response towards the Use of Virtual Reality in a Mandatory English Class at a Women’s University in Japan
Felix David
-
The COVID-19 Pandemic: Lessons Learned in Promoting Student Internationalisation
David Cobham
-
Effects of Virtual Reality on the Upper Extremity Spasticity and Motor Function in Patients with Stroke: A Single Blinded Randomized Controlled Trial
K. Afsahi, M. Soheilifar, S. H. Hosseini, O. S. Esmaeili, R. Kezemi, N. Mehrbod, N. Vahed, T. Hajiahmad, N. N. Ansari
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use.
Immersive gaming and edutainment.
3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors)
VR systems hardware and software.
Computer graphics and objects techniques (information and objects visualization and animation).
Advanced display and immersive projection technology
Multi-user and distributed VR systems
Human-computer Interaction (haptics, audio, and other visual and non-visual interfaces)
Tracking & Sensing
Modeling and simulation related to VR
Presence and cognition technologies
Applications on VR, AR or MR
Information Visualization Using Augmented Reality Technologies
Visualization Techniques for Augmented Reality
Augmented Reality in Scientific Visualization
Mobile Augmented Reality
AR-based Navigation and Information Systems
Location-based and Recognition-based Augmented Reality
Visual Aspects of Augmented Reality Games
Augmenting Reality Visualization for Medicine, Architecture, Design, Marketing, Advertising, Training and other areas
Abstracts/Full-Text Paper Submission Deadline |
|
November 28, 2024 |
Notification of Acceptance/Rejection |
|
December 13, 2024 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
December 24, 2024 |
Conference Dates |
|
January 30-31, 2025 |