The International Research Conference Aims and Objectives
The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation
within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations.
With its high quality, it provides an exceptional value for students, academics and industry researchers.
International Conference on Virtual Reality and Gamification
aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of
Virtual Reality and Gamification.
It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations,
trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Virtual Reality and Gamification.
Call for Contributions
Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters.
Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or
theoretical work in all areas of Virtual Reality and Gamification are cordially invited for presentation at the conference.
The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of
novel research materials.
Guidelines for Authors
Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers.
Downloadable versions of the check list for
Full-Text Papers and
Abstract Papers.
Please refer to the
Paper Submission Guideline,
Abstract Submission Guideline and
Author Information
before submitting your paper.
Conference Proceedings
All submitted conference papers will be blind peer reviewed by three competent reviewers.
The peer-reviewed conference proceedings are indexed in the Open Science Index,
Google Scholar,
Semantic Scholar,
Zenedo,
BASE,
WorldCAT,
Sherpa/RoMEO,
and other index databases. Impact Factor Indicators.
Special Journal Issues
18. International Conference on Virtual Reality and Gamification has teamed up with the Special Journal Issue on
Virtual Reality and Gamification.
A number of selected high-impact full text papers will also be considered for the special journal issues.
All submitted papers will have the opportunity to be considered for this Special Journal Issue.
The paper selection will be carried out during the peer review process as well as at the conference presentation stage.
Submitted papers must not be under consideration by any other journal or publication.
The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly.
Selected full-text papers will be published online free of charge.
Conference Sponsor and Exhibitor Opportunities
The Conference offers the opportunity to become a conference sponsor or exhibitor.
To participate as a sponsor or exhibitor, please download and complete the
Conference Sponsorship Request Form.
Selected Papers
-
A Study on the Application of Machine Learning and Deep Learning Techniques for Skin Cancer Detection
Hritwik Ghosh, Irfan Sadiq Rahat, Sachi Nandan Mohanty, J. V. R. Ravindra, Abdus Sobur
-
A Case Study to Observe How Students’ Perception of the Possibility of Success Impacts Their Performance in Summative Exams
Rochelle Elva
-
Advanced Convolutional Neural Network Paradigms-Comparison of VGG16 with Resnet50 in Crime Detection
Taiwo. M. Akinmuyisitan, John Cosmas
-
Emerging Technology for 6G Networks
Yaseein S. Hussein, Victor P. Gil Jiménez, Abdulmajeed Al-Jumaily
-
Competitive Advantage on the Road Again: Exploring Nuances through a Conceptual Review and Future Research Avenues
Abdolali Mortazavi, Faegheh Taheran
-
Cognition Technique for Developing a World Music
Haider Javed Uppal, Javed Yunas Uppal
-
Metrology-Inspired Methods to Assess the Biases of Artificial Intelligence Systems
Belkacem Laimouche
-
Harnessing the Power of AI: Transforming DevSecOps for Enhanced Cloud Security
Ashly Joseph, Jithu Paulose
-
Minimizing Grid Reliance: A Power Model Approach for Peak Hour Demand Based on Hybrid Solar Systems
Almutasim Billa A. Alanazi, Hal S. Tharp
-
Methods and Algorithms of Ensuring Data Privacy in AI-Based Healthcare Systems and Technologies
Omar Farshad Jeelani, Makaire Njie, Viktoriia M. Korzhuk
-
Data Privacy and Safety with Large Language Models
Ashly Joseph, Jithu Paulose
-
Multi-Agent Approach for Monitoring and Control of Biotechnological Processes
Ivanka Valova
-
Design and Implementation of an AI-Enabled Task Assistance and Management System
Arun Prasad Jaganathan
-
Personalized Applications for Advanced Healthcare through AI-ML and Blockchain
Anuja Vyas, Aikel Indurkhya, Hari Krishna Garg
-
Artificial Intelligence Applications in Aggregate Quarries: A Reality
J. E. Ortiz, P. Plaza, J. Herrero, I. Cabria, J. L. Blanco, J. Gavilanes, J. I. Escavy, I. López-Cilla, V. Yagüe, C. Pérez, S. Rodríguez, J. Rico, C. Serrano, J. Bernat
Digital Program consists of the e-proceedings book which is available online-only
and includes the conference communications (proceedings abstracts and papers).
Registered participants can access the digitally available conference
proceedings ( and certificates ) by visiting their profile pages.
Virtual reality technologies
Virtual reality adoption behavior
Virtual reality business model
Virtual reality applications in tourism, events, hospitality, retail, cultural heritage, architecture, education, entertainment, health, media etc.
Development and implementation of virtual reality applications
Mobile and wearable technologies and applications
Impacts of virtual reality on value co-creation
Virtual reality for customer engagement
Enhancing customer experience via virtual reality
Multi-sensory experience via virtual reality
Cultural differences in the use of virtual reality
Legal, ethical, and regulatory issues of virtual reality
Virtual reality marketing
Virtual reality gamification
Virtual reality in smart city and smart tourism
Modeling technique
VR system architecture
Volume rendering
Mixed reality
Space of sound
Multi-resolution techniques
Animation
Machine vision
Multimedia
VR sensor technology
Image-based rendering
Point rendering and drawing
Real-time graphics rendering
Data visualization
Optical display technology
Web-3D Geometry compression
VRML technology
Dynamic texture synthesis
Psychology in the VR
Graphics hardware acceleration
Three-dimension data acquisition techniques
Embedded graphics system
VR application of pattern recognition
Space positioning technology
Graphics chip
Three-dimension reconstruction of medical images
Haptic rendering touch
Distributed virtual environment
Three-dimension geographic
Intelligent virtual environment
Regional and digital cities, digital
Information system
Virtual geographic environments
Distributed systems
Multimodal user interface
Collaborative VR
Visualization of mining and exploration
Application of remote sensing image processing
Growth of virtual plant simulation
Behavioral modeling
Human-computer interaction technology
Augmented reality (AR)
Virtual enterprises and communities
Application of the virtual human body
Virtual design/ manufacturing/engineering
Digital entertainment and education
Artificial life
Various types of simulators
VR applications
VR games
Simulation
Online games
Virtual reality audio systems
Image acquisition
Image processing
Medical image processing
Pattern recognition and analysis
Visualization
Image coding and compression
Super-resolution imaging
Image segmentation
Face recognition
3-D and surface reconstruction
Document analysis
Radar image processing
Sonar image processing
Signal identification
Signal reconstruction
Spectral analysis
Filter design
Adaptive filters
Multi-channel filtering
Noise control
Fast algorithms
Fast fourier transforms
Wavelet transforms
Digital signal processing
Mobile signal processing
Statistical signal processing
Optical signal processing
Data mining techniques
Motion detection
Content-based image retrieval
Video signal processing
Watermarking
Signal identification
Nonlinear signals and systems
Time-frequency signal analysis
Signal reconstruction
Spectral analysis
Filter design and structures
FIR filters
IIR filters
Adaptive filters
Multi-channel filtering
Detection and estimation of signal parameters
Signal noise control
Multiple filtering and filter banks
Fast algorithms
Adaptive and clustering algorithms
Fast fourier transforms
Discrete cosine transforms
Discrete hilbert transforms
Wavelet transforms
Array signal processing
Digital signal processing
Statistical signal processing
Adaptive signal processing
Multidimensional signal processing
Mobile signal processing
Optical signal processing
Real time signal processing
Higher order statistical analysis
Cyclo-stationary signal analysis
Neural networks for signal processing
Applications in telecommunications
Industrial applications
Fuzzy logic applications in signal processing
Abstracts/Full-Text Paper Submission Deadline |
|
November 28, 2024 |
Notification of Acceptance/Rejection |
|
December 12, 2024 |
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline |
|
November 11, 2024 |
Conference Dates |
|
December 16-17, 2024 |